PEW JACKSON wrote:THEAMAZING POTHEAD wrote:If AV wasn't garbage tanks would be more balanced. Simple fact, 1 hardener active can stop AV barrages from 2 proto AVers.
But 2 hardeners can stop any and everything thrown at you. Only way to get through 2 hardeners is 5 or more proto AVers, or 3 or more railguns.
Limit tanks to 1 hardener able to be equipped at a time and my sica wouldn't be so god mode.
Also, you're a scrub if you're not running at least 2 hardeners on any tank not meant to be a mountain max damage rail tank.
But yes, proto AV is useless now due to immobillity and nerfed damage. Even using an LAV is w/ AV is rather pointless w/ the buffed speed and regen tanks now have. Its pretty much only tanks can kill tanks. And just like everyone w/ an IQ above 90 thought, it's super unbalanced.
Definitely agree on those fronts, especially the dual hardener setup. I run 3 on a sica though
If CCP intends for light AV to be a vehicle deterrent, then we should at least have a fear factor. HAVs aren't afraid of their counters excluding other HAVs. WP for dmg would be great also. 35 WP for every 1000 dmg caused.
[EDIT]
WP for dmg should be called
Enemy Asset Damage + 35.
Includes installations & vehicles.
Right now i'm thinking the primary weakness of AV is mobility. Given the current resists and the current mobility of tanks what gets AV(necessarily Proto for our new vehicles) killed is lack of mobility.
I'd like to see a mobility platform(think walker frame or hoverdisk) that allowed the normal use of handheld weapons but had only marginal secondary AV-based benefits. Best solution to me would be if we could shoot from the saddle of the personal hoverbike transport solution CCP has talked about. The point is AV would be able to bug out and perhaps live to continue cat-and-mousing with the three to six tanks on the field.
This would make AV rewarding and viable, and we would be able to avoid buffing damage or otherwise altering weapons balance. It would add another layer of gameplay that would interact well with both infantry and vehicles, making for a richer mix and more adaptability for infantry who want an alternative to spending a significant portion of the match in a tank.
This is war, and we should all expect to have to do whatever is required to win. Put it is also an entertainment product, and a portion of the playerbase is not here to be forced into a vehicle-based playstyle because there is no viable tactical alternative.
In planetary conquest matches we can expect teams and squads to evolve viable strategies and tactics, expect combined arms solutions where infantry/vehicles support each other, and accept no excuses. But in pub matches it's a different story - infantry need tools to make the game more interesting than the vehicle-driven stagnation we have atm. I think a mobility option for infantry could satisfy both pilots and infantry, and give us more interesting, visceral matches.